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Home
About XMotility
XMotility Tutorial Videos
XMotility Examples
Community Examples
Prepublication Papers
Related Research
XMotility Team Bio's
More
  • Home
  • About XMotility
  • XMotility Tutorial Videos
  • XMotility Examples
  • Community Examples
  • Prepublication Papers
  • Related Research
  • XMotility Team Bio's
  • Home
  • About XMotility
  • XMotility Tutorial Videos
  • XMotility Examples
  • Community Examples
  • Prepublication Papers
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Tetrahelix Simulator

The Tetrahelix Simulator uses the physics simulator in Unity's game engine to model the motion of a

Geometric Transformations of a Tetrahelix

We will be looking at tetrahelix loop transformations that can be described as a self-contained system that uses a torque feedback mechanism.  The geometry of the tetrahelix is used to constrain the storing and releasing of torque energy within this system which results in an emergent pattern of movement.  This emergent pattern of movement often resemble micro and macro structures found in nature and exhibit cyclic oscillations and transformations of its form.  

Geometry of Dynamic Tetrahelix and Field Structures

This is a lecture series on the geometry of dynamic tetrahelix and field structures.  Physical models and a physics simulator will be used to explore the various properties and behavior of the tetrahelix structure and the potential relationship to field structures. 


https://www.youtube.com/playlist?list=PLOqvAAXNHjIilhnFKskpPkbaOTc23MwGi

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